
When the encounter window is closed, all the pre-placed tokens are removed from the map. Once placed, the token image will be replaced with a check mark. Once a token is selected for the creature, additional copies of the token will appear for placement below the NPC entry.ĭrag and drop placement tokens onto a map. There may be some unique ruleset features added to the encounter record header, such as Level, CR or XP.įor each NPC you want to add to an encounter:ĭrag and drop the NPC record link onto the encounter window.Įnter the number of that type of NPC desired for this encounter.Īssign a token for this type of NPC (if not already assigned from NPC record). EncountersĮncounter records are typically similar for rulesets which support encounters. NPC records may also have a speech bubble to allow GMs to quickly add this creature to the speaking identity list below the chat window. This token will typically carry through into the combat tracker or encounter record, when the NPC record link is dragged onto those windows. NPC records typically have a location for tokens to be set for each record. Please see the user guide topics for your specific ruleset (i.e. NPC records are unique for every ruleset. Images have their own unique window format, but are typically the same across all rulesets. See The Basics - Formatted Text topic for information on editing. Story records are typically the same across all rulesets, and consist of a formatted text field below the record header. Otherwise, the lock button can be toggled to prevent accidental editing.Ĭharacter records (PCs) are unique for every ruleset. Lock Button: If lock button is red, this user can not edit this record. Record Name: The name of the record in the campaign data list. (See Working with Images as the GM topic.) Record Link: This record link can be dragged and used in multiple locations.ĭrag to character portrait list to share with a specific player.ĭrag to chat window to make record public for all players.ĭrag to formatted text field link list (i.e. Most campaign data records have similar headers. The GM may edit any data record.Ĭampaign data records can be shared by dragging the record header link to the chat window or a character portrait or by right clicking on the campaign data record window, and selecting the Share Sheet menu option.
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Players can only edit PC and Note data records which they own. Most campaign data records are unique to the ruleset, since every game system has its own rules. Once copied, you can move it to a new list or rename it.

The new version will append (Copy) to the end of the data element name.

You can make a copy of any data element by dragging it back to the same list it originated from. Select and delete search text, or middle click search field, to clear the search. Most campaign lists also have a search box that will search the campaign data across all tabs for records with names that match the search criteria. Only GMs can edit the campaign data list. Please see the The Basics - Lists for details on editing the list. The Notes campaign data list also shows the owner of the record. If a player does not have access to a record, it will not appear in the campaign data list. If the GM edits the record, a small quill will be shown on the book icon.įor the player, this list contains any records shared by the GM. The GM will also see a small book icon if the record is part of a data module. The GM can un-share records by clicking on the P or S icon. If the GM has shared a record with specific players only, it will be shown with a circled S icon, and the player names will be visible when hovering over icon. If the GM makes a record public, it will be shown with a circled P icon. The Character list is unique, and covered in the Controlling 1 or More Characters topic.įor the GM, this list contains all the relevant records for the campaign as well as any data module records.
